<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Small Duck Interactive]]></title><description><![CDATA[Unleashing creativity in game development and design with a personal touch.]]></description><link>https://smallduckinteracti.wixsite.com/small-duck-interacti/blog</link><generator>RSS for Node</generator><lastBuildDate>Thu, 27 Aug 2026 23:34:47 GMT</lastBuildDate><atom:link href="https://smallduckinteracti.wixsite.com/small-duck-interacti/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Starlight: Stardrifter Version 3.1]]></title><description><![CDATA["I just had a few bugs from the last release. I'll just work on fixing those" Those were the words I had at the start of this month. Little did I realize that at the end of this month, I'd have over 13 pages of patch notes for this "small update". Download Link: https://smallduckinteractive.itch.io/starlight-stardrifter I've got a new project that I'm starting to work on next month. The hope is that the first version of this project will be available in the coming months. This project will be...]]></description><link>https://smallduckinteracti.wixsite.com/small-duck-interacti/post/starlight-stardrifter-version-3-1</link><guid isPermaLink="false">697e90596379b93199b37bd9</guid><category><![CDATA[Starlight: Stardrifter]]></category><category><![CDATA[Update Announcement]]></category><pubDate>Sat, 31 Jan 2026 23:36:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d12be0_89cef89a202a4786867ee3f5f144be32~mv2.png/v1/fit/w_500,h_400,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jakob Sharp</dc:creator></item><item><title><![CDATA[Release of Mind Maze Demo &#38; Plans for Next Year]]></title><description><![CDATA[Happy New Years everyone! This year has been very interesting for me personally, but I wanted to provide one last gift before the years is out. Mind Maze  a puzzle-solving game that I started towards the beginning of this year has it's demo finished and is ready for playing. You move objects by taking control of them and moving them or changing their sizes. This demo is mostly a proof of concept showing the different things implemented. Click here to go to the page to download it! It will...]]></description><link>https://smallduckinteracti.wixsite.com/small-duck-interacti/post/release-of-mind-maze-demo-plans-for-next-year</link><guid isPermaLink="false">6955506dfbc9403dda735301</guid><category><![CDATA[Starlight: Stardrifter]]></category><category><![CDATA[Update Announcement]]></category><category><![CDATA[Mind Maze]]></category><category><![CDATA[Release Announcement]]></category><pubDate>Wed, 31 Dec 2025 17:00:30 GMT</pubDate><dc:creator>Jakob Sharp</dc:creator></item><item><title><![CDATA[Starlight: Stardrifter Alpha 1.2 Release]]></title><description><![CDATA[Enemies I ended up adding 5 brand new enemies, bringing the total to 7. As well, all enemies have their own sprites now and consistent guns, so you know what you will be fighting. Bosses  I added 4 bosses that you fight at the end of each galaxies. Each boss has mechanic and some of them will be receive changes in the next update to flesh them out more. Guns  A total of 3 new guns have been added. While I ideally wanted more, these guns take advantage of the bullet effect system I made,...]]></description><link>https://smallduckinteracti.wixsite.com/small-duck-interacti/post/starlight-stardrifter-alpha-1-2-release</link><guid isPermaLink="false">6716fa1bbc2dc6c297c132da</guid><category><![CDATA[Starlight: Stardrifter]]></category><category><![CDATA[Update Announcement]]></category><pubDate>Tue, 22 Oct 2024 01:06:20 GMT</pubDate><dc:creator>Jakob Sharp</dc:creator></item><item><title><![CDATA[Update on Alpha Version 1.2 for Starlight: Stardrifter]]></title><description><![CDATA[Currently, I'm aiming to release the first major update for Starlight Stardrifter (Alpha 1.2) around October 7th of this year. Since that's about three weeks from now, I wanted to give an update on what's happened and what's coming up: 1) Enemies &#38; Boss I forgot to mention this on the announcement post but I have a bunch of new enemies getting ready for release. While I removed one of the first enemies (their concept doesn't fit well into the game), I have three new enemies programmed (two of...]]></description><link>https://smallduckinteracti.wixsite.com/small-duck-interacti/post/update-on-alpha-version-1-2-for-starlight-stardrifter</link><guid isPermaLink="false">66e7a3fd754db280a74ba9e2</guid><category><![CDATA[Starlight: Stardrifter]]></category><category><![CDATA[Update Announcement]]></category><pubDate>Mon, 16 Sep 2024 03:24:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d12be0_8595cfed91d04c398bbdff2a199943a7~mv2.png/v1/fit/w_320,h_320,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jakob Sharp</dc:creator></item><item><title><![CDATA[Starlight: Stardrift Alpha 1.0 Released]]></title><description><![CDATA[The 1.0.0 version of Starlight: Stardrifter is officially ready. Currently in the game: 9 different guns 9 different weapons 3 different enemies Endless waves of enemies spawn with scaling HP and growing numbers. Each enemy will spawn with a random set of items and guns. Killing potentially drops either a gun, item, hp restore, or nothing. Equip what you get from enemies to continue surviving. Let me know any issues or suggestions you have in channel. There a few known issues that I will be...]]></description><link>https://smallduckinteracti.wixsite.com/small-duck-interacti/post/starlight-stardrift-alpha-1-0-released</link><guid isPermaLink="false">66d0048f59dc8c57dfa75003</guid><category><![CDATA[Starlight: Stardrifter]]></category><category><![CDATA[Release Announcement]]></category><pubDate>Thu, 29 Aug 2024 05:30:13 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d12be0_8a5a6ade109a44f09f8db4612de3edf7~mv2.png/v1/fit/w_500,h_300,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Jakob Sharp</dc:creator></item></channel></rss>