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Starlight: Stardrifter Version 3.1

  • Writer: Jakob Sharp
    Jakob Sharp
  • Jan 31
  • 8 min read

"I just had a few bugs from the last release. I'll just work on fixing those"

Those were the words I had at the start of this month. Little did I realize that at the end of this month, I'd have over 13 pages of patch notes for this "small update".



I've got a new project that I'm starting to work on next month. The hope is that the first version of this project will be available in the coming months. This project will be inspired by a lot of newer games I enjoy.


Anyways, here's the patch notes:

Outposts:

  • Ancient Technologies can now be purchased at the Outpost

    • Every time a shop is made without an ancient technology, there's a small boost for the next shop to appear with one. When one appears, the odds are reduced again.

  • When equipment is discounted or desired, the button for buying/selling is colored blue.

New Scrap Amounts for Equipment:

Tier 0:  28 Scrap

Tier 1: 23 Scrap

Tier 2: 18 Scrap

Tier 3: 14 Scrap

Tier 4: 10 Scrap

Tier 5: 5 Scrap

Ancient Technology: 35 Scrap


Outpost Healing:

  • Rarity: 5 ~> 4

  • Cost: 5 ~> 10

  • Shields Gained: 10% Max Shields ~> 17.5% Max Shields

  • Each time time a copy is bought, price is increased by 2. Resets when going to a new galaxy.

New Outpost Items:

  • Shield Rites

  • Final Rival

  • Defensive Obscure

  • Bygone Detector

  • Acceleration Cannon

  • Immaculate Destructor

Wave Spawn Mechanics

Distractor Waves

  • When the timer ran out while enemies were still active, there was a chance for wave of non-lethal enemies to spawn to provide support.

  • This has been removed as it didn’t contribute enough to be interesting.

New Wave Total

  • Due to the change above, the wave total ended up being 30 normal waves in total.

  • This has been increased to 60 normal waves with a mixture of enemies.

Scrap

Indicator

  • When scrap is picked up now, there is an indicator on the right side of the screen that lets you know how much you just picked up. If more is picked up before it leaves, it adds it to that total.

Totals

  • Most enemies had a decrease in at least the maximum amount of scrap they can drop. This reflects trying to reduce basically having infinite stock equipment.


Meteors:

Rework:

Meteors have been replaced by Asteroid Storms. These will only occour after using the Asteroid Storm Active Item or being in a Forecasted Storm Distortion Galaxy.


An indicator will appear on the side of the screen where the Asteroid Storm will come from. After a few seconds, Asteroids will fly across the screen. Anything these hit take a large amount of damage. If they are shot down, they will drop equipment.


New Equipment to Drop:

  • Acceleration Cannon

  • Light’s End

  • Cryptic Remouens


Equipment:

Tier 0 Items:

These items generally revolve around creating new bullets or powerful effects.

Guns:

New Guns:

Cryptic Remouens

  • Replaces the chipper as a gun that applies shield break.

Immaculate Destructor

  • Shoots a bullet that slows at it flies, draining enemies of shield for damage. Once the bullet is done flying, explodes into 8 smaller bullets.

Light's End

  • Shoots a burst of four bullets that explode into three bullets.

Tamper Emission

  • Shoots a bullet that explodes into 5 bullets that can apply Target Disruption.


Reworks:

The Chipper

When hitting an enemy, the bullet has a chance to chip shields and drop scrap.


Rebalance:

Acceleration Cannon

  • Base Damage: 2 ~> 1.5

  • Shots Per Second: 3 ~> 3.25

  • Shot Speed: 4.5 ~> 4

  • Range: 15 ~> 17.5

  • Knockback: 2 ~> 8

  • Speed Up: 1 ~> .8

  • Bullet Size: .3 ~> .35

  • Damage Increase With Speed: ~>.6

Basic Blaster

  • Shots Per Second: 3.75 ~> 4.15

  • Shot Speed: 6 ~> 5.5

  • Range: 15 ~> 16

  • Knockback: 2 ~> 5

  • Explosive Range: 2 ~> 3

  • Bullet Size .5 ~> .6

Boomerang

  • Rarity 2 ~>3

  • Base Damage: 2.75 ~> 2.5

  • Shots Per Second: 2.5 ~> 2.25

  • Range: 20 ~> 22

  • Burst Interval: 0 ~> .2

  • Knockback Strength: 2 ~> 1.5

  • Explosive Range: 4.5 ~> 3.25

  • Explosive Strength: 22.5 ~> 12.5

  • Spread: 75 ~> 65

  • Bullets have a slight randomness to where they go.

Brain Drain

  • Shot Speed: 5.5 ~> 5

  • Range: 15 ~> 17.5

Burster

  • Shots Per Second: 3 ~> 3.5


Corrosive Divulger

  • Base Damage: 2 ~> 1.6

  • Bullets Per Shot: 5 ~> 6

Destruction Engine

  • Base Damage: 3.75 ~> 3

  • Shots Per Second: 10 ~> 9

  • Range: 15 ~> 16

  • Burst Interval: .05 ~> 0

  • Bullet Size: .085 ~> 1

  • Damage Mod: .55~> .5

  • Shots Per Second Mod: 1.33 ~> 1.4

  • Bullets have a slight randomness to where they go.

Energy Tap

  • Rarity 3 ~> 4

  • Base Damage: 1.5 ~> 2

  • Shot Speed: 4.5 ~> 3.5

  • Range: 15 ~> 18

  • Absorb Range: 4.5 ~> 5

  • Absorb Strength: .8 ~> 2.5

Quark Cannon

  • Base Damage: 1.25 ~> 1.5

  • Burst Interval: .3 ~> .2

  • Explosive Range: 2 ~> 3

Railgun

  • Base Damage: 15 ~> 20

  • Shots Per Second: .5 ~> .7

  • Shot Speed: 15 ~> 20

  • Range: 30 ~> 90

  • Knockback: 0 ~> 8

  • Bounce Amount: 2 ~> 4


Items:

New Items:

Acceleration Lens

  • Bullets have additional range and Shot Speed.

Discouragement Drone

  • Creates a drone that bounces around the galaxy. Enemies inside of it are slowed and shoot bullets slower.

Expansion Divinator

  • Bullets split halfway through flight. The first item causes it to split into two bullets with 30% of the range and damage. Additional items give an additional bullet and 10% range.


Rebalance:

Bygone Detector

  • Rarity: 6 ~> 2

Condensed Hyper Bombs

  • Rarity: 3 ~> 1

Defensive Obscure

  • Rarity: 6 ~> 0

  • Damage Decrease: .9 ~> .85

Energy Absorbing Bullets

  • Absorption Range: +1.5 ~> +.5

  • Absorption Strength: +.33 ~> +2.5

Hollow Rounds

  • Rarity 5 ~> 4

  • Pen Amount Granted: +2 ~> +1

  • Affected every other gun ~> Affects each gun.

Interlaced Hardlight

  • Rarity: 5 ~> 4

  • Shields Increase:  x1.25 ~> x1.33

Logic Sensors

  • Rarity: 3 ~> 1

  • Shot Speed: -.075 ~> -.2

  • Now adds +2 Range

  • Now adsd +1 Homing Range

Loot Vacuum

  • Pickup Range: x1.05 ~> x1.08

Range Finder

  • Rarity: 4 ~> 3

Rocket Power

  • Acceleration: +.01 ~> +.1

Shotgun Augment

  • Rarity: 2 ~> 1

  • Bullets Per Shot: 3 ~> 2

  • Range: x1 ~. X.65 (first copy only)

Active Items:

Rework:

Meteor Signal

  • Reworked into the Asteroid Storm Active Item. When used uncharged, will cause an Asteroid Storm to appear. When fully charged, an Asteroid Storm with additional Asteroid will appear.


Rebalance:

Constructor Core

  • Reboot Cost: 7 ~> 6

  • Fully Charged Cost: 7 ~> 8

Disruption Lattice

  • Rarity: 3 ~> 2

  • Fully Charged Cost: 7 ~> 8

Explosive Wave

  • Rarity: 4 ~> 3

  • Now deals 12.5 damage to every ship while charged. When fully charged, deals either 25 damage or 10% Max Shields, whichever is larger.

Final Rival

  • Rebooting Cost: 7 ~> 6

  • Fully Charged Cost: 6 ~> 7

Magnetic Manifold

  • When Fully Charged, gain an additional 1.5x scrap.

Matter Interchange Device

  • Tier 1 Equipment can be upgrade to Tier 0 equipment.

Nanomachine Repairs

  • Rebooting Heal: (2 * currentCharge / fullyChargedCost)% ~> 10%

Reste Metric

  • Rarity: 2 ~> 3

Shield Rites

  • Using while Rebooting costs 25% Max Shields.

  • Using while Fully Charged costs 17.5% Max Shields.

Time Displacement Device

  • Rarity: 2 ~> 3

  • Using while Rebooting causes a 7.5% slow for 2.5 seconds.

  • Using while Fully Charged causes a 15% slow for 4 seconds.

Weapon Overload

  • Rarity: 2 ~> 3

  • Damage Boost: 1.5 ~> 1.75

  • Duration: 7.5 seconds ~. 10 seconds


Enemies:

Rework:

Enemies now have a damage scaler based on the amount of galaxies defeated as well. Depends on difficulty selected

Mine

  • Now have collision with the ships and bullets. Will slow down after moving for a bit.

Destructive Engine Device

  • Will stop bullets if it's currently in explosion mode.

  • Will disengage if the only other ships currently active are non-lethal ships.

Twin Rigs

  • Rigs no longer have Energy Tap equipped. Instead have a Galactic Shotgun.

  • Should now be able to drop equipment.

Haunting AI Ghost Boss

  • One of the ships it can inhabit has Double Tap guns rather than Energy Taps. 

Frame Hacker

  • Has half of second delay after appearing before it’ll move to the reflected position.

Removed:

Enhancement Emitter

  • No longer a hostile enemy and is now used for the Discouragement Drone.


Rebalances:

Carrier of Valor

Added to Droppable Equipment:

  • Tamper Emission

Blocker

  • Equipment Drop Chance: 45 ~> 30

  • Scrap Drop Chance: 55 ~> 30

  • Nothing Drop Chance: 10 ~> 30

  • Maximum Scrap Drop: 40 ~> 30

Added to Droppable Equipment:

  • Discouragement Drone

Bounce Blaster

  • Equipment Drop Chance: 35 ~> 20

  • Scrap Drop Chance: 55 ~> 25

  • Nothing Drop Chance: 10 ~> 30

Constructlet

  • Equipment Drop Chance: 35 ~> 15

  • Scrap Drop Chance: 55 ~> 40

  • Nothing Drop Chance: 10 ~> 35

  • Sheild Drop Chance: 25 ~> 10

  • Maximum Scrap Drop: 20 ~> 10

  • Minimum Scrap Drop: 10 ~> 5

Construct

  • Maximum Scrap Drop: 25 ~> 20

  • Minimum Scrap Drop: 20 ~> 10

Destructive Engineering Device

  • Equipment Drop Chance: 35 ~> 20

  • Scrap Drop Chance: 55 ~> 25

  • Nothing Drop Chance: 10 ~> 30

  • Maximum Scrap Drop: 0 ~> 15

  • Minimum Scrap Drop: 0 ~> 5

Added to Droppable Equipment:

  • Cryptic Remouens

Fixer of Fate

  • Equipment Drop Chance: 35 ~> 25

  • Scrap Drop Chance: 20 ~> 25

  • Nothing Drop Chance: 20 ~> 25

  • Maximum Scrap Drop: 30 ~> 25

  • Minimum Scrap Drop: 15 ~> 10

Added to Droppable Equipment:

  • Expansion Divinator

Frame Hacker

Added to Droppable Equipment:

  • Discouragement Drone

Monstrosity

Green

  • Minimum Scrap Drop: 20 ~> 15

  • Maximum Scrap Drop: 45 ~> 35

Added to Droppable Equipment:

  • Tamper Emission

  • Expansion Divinator

Red

  • Minimum Scrap Drop: 20 ~> 15

  • Maximum Scrap Drop: 45 ~> 35

Added to Droppable Equipment:

  • Light’s End

Tan

  • Minimum Scrap Drop: 20 ~> 15

  • Maximum Scrap Drop: 45 ~> 35

Added to Droppable Equipment:

  • Immaculate Destructor

Nanoswam

  • Maximum Scrap Drop: 10 ~> 7

  • Minimum Scrap Drop: 5 ~> 2

Added to Droppable Equipment:

  • Cryptic Remouens

Radiator of Strength

  • Equipment Drop Chance: 30 ~> 15

  • Scrap Drop Chance: 15 ~> 25

  • Nothing Drop Chance: 25 ~> 30

  • Maximum Scrap Drop: 20 ~> 15

  • Minimum Scrap Drop: 10 ~> 5

Rampant Falcon

  • Equipment Drop Chance: 40 ~> 30

  • Nothing Drop Chance: 15 ~> 25

  • Maximum Scrap Drop: 20 ~> 15

  • Minimum Scrap Drop: 15 ~> 10

Added to Droppable Equipment:

  • Light’s End

Storm Blazer

  • Scrap Drop Chance: 40 ~> 30

  • Nothing Drop Chance: 15 ~> 25

  • Maximum Scrap Drop: 20 ~> 15

  • Minimum Scrap Drop: 15 ~> 10

Added to Droppable Equipment:

  • Immaculate Destructor

Twin Rigs

  • Equipment Drop Chance: 35 ~> 25

  • Scrap Drop Chance: 35 ~> 25

  • Shield Drop Chance: 0 ~> 20

  • Maximum Scrap Drop: 40 ~> 30

Added to Droppable Equipment:

  • Cryptic Remouens

Vessel of Valor

  • Knockback Resistance: 0 ~> 1 (Full Resistance)

Fixes:

  • Enemies created by other enemies (The Construct, Carrier of Valor, etc.) now create enemies correctly, giving them the effects from the difficulty.


Distortions

New:

Forecasted Storm

  • An Asteroid Storm will appear between 30 and 60 seconds after the last storm.

Reworked:

Ancient Galaxy

  • Ancient Techology: +2% of appearing.

  • Rarity 4: -1.5% of appearing

  • Rarity 3: -.5% of appearing

Budget Galaxy

  • Ancient Technology: 1% ~>0%

  • Rarity 4: 5% ~> 6%

  • Rarity 5: 6% ~> 7%

  • Shield Chance: 0% ~> -10%


Chaotic

  • Tier 0 can be randomized now.


Glitched

  • Tier 5: -10 ~> -12%

  • Tier 0: 0 ~> 2%

High Value Galaxy

  • Rarity 0: 0% ~> 1.5%

  • Rarity 1: 0% ~> 1.5%

  • Rarity 2: 7% ~> 4%

  • Rarity 3: 8% ~> -2.5%

  • Ancient Technology: 0% ~> 1%

Overall Fixes:

  • Opening a save now correctly loads the items into the equipped inventory.

  • Enemies should now no longer breach the galaxy's border.

  • Fixed being able to have multiple active items equipped.

  • The Popup boxes with information regarding the equipment currently hovered over now stays within bounds and is more clear what it’s lining up with.

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