Starlight: Stardrifter Version 3.1
- Jakob Sharp
- Jan 31
- 8 min read
"I just had a few bugs from the last release. I'll just work on fixing those"
Those were the words I had at the start of this month. Little did I realize that at the end of this month, I'd have over 13 pages of patch notes for this "small update".
Download Link: https://smallduckinteractive.itch.io/starlight-stardrifter
I've got a new project that I'm starting to work on next month. The hope is that the first version of this project will be available in the coming months. This project will be inspired by a lot of newer games I enjoy.
Anyways, here's the patch notes:
Outposts:
Ancient Technologies can now be purchased at the Outpost
Every time a shop is made without an ancient technology, there's a small boost for the next shop to appear with one. When one appears, the odds are reduced again.
When equipment is discounted or desired, the button for buying/selling is colored blue.
New Scrap Amounts for Equipment:
Tier 0: 28 Scrap
Tier 1: 23 Scrap
Tier 2: 18 Scrap
Tier 3: 14 Scrap
Tier 4: 10 Scrap
Tier 5: 5 Scrap
Ancient Technology: 35 Scrap
Outpost Healing:
Rarity: 5 ~> 4
Cost: 5 ~> 10
Shields Gained: 10% Max Shields ~> 17.5% Max Shields
Each time time a copy is bought, price is increased by 2. Resets when going to a new galaxy.
New Outpost Items:
Shield Rites
Final Rival
Defensive Obscure
Bygone Detector
Acceleration Cannon
Immaculate Destructor
Wave Spawn Mechanics
Distractor Waves
When the timer ran out while enemies were still active, there was a chance for wave of non-lethal enemies to spawn to provide support.
This has been removed as it didn’t contribute enough to be interesting.
New Wave Total
Due to the change above, the wave total ended up being 30 normal waves in total.
This has been increased to 60 normal waves with a mixture of enemies.
Scrap
Indicator
When scrap is picked up now, there is an indicator on the right side of the screen that lets you know how much you just picked up. If more is picked up before it leaves, it adds it to that total.
Totals
Most enemies had a decrease in at least the maximum amount of scrap they can drop. This reflects trying to reduce basically having infinite stock equipment.
Meteors:
Rework:
Meteors have been replaced by Asteroid Storms. These will only occour after using the Asteroid Storm Active Item or being in a Forecasted Storm Distortion Galaxy.
An indicator will appear on the side of the screen where the Asteroid Storm will come from. After a few seconds, Asteroids will fly across the screen. Anything these hit take a large amount of damage. If they are shot down, they will drop equipment.
New Equipment to Drop:
Acceleration Cannon
Light’s End
Cryptic Remouens
Equipment:
Tier 0 Items:
These items generally revolve around creating new bullets or powerful effects.
Guns:
New Guns:
Cryptic Remouens
Replaces the chipper as a gun that applies shield break.
Immaculate Destructor
Shoots a bullet that slows at it flies, draining enemies of shield for damage. Once the bullet is done flying, explodes into 8 smaller bullets.
Light's End
Shoots a burst of four bullets that explode into three bullets.
Tamper Emission
Shoots a bullet that explodes into 5 bullets that can apply Target Disruption.
Reworks:
The Chipper
When hitting an enemy, the bullet has a chance to chip shields and drop scrap.
Rebalance:
Acceleration Cannon
Base Damage: 2 ~> 1.5
Shots Per Second: 3 ~> 3.25
Shot Speed: 4.5 ~> 4
Range: 15 ~> 17.5
Knockback: 2 ~> 8
Speed Up: 1 ~> .8
Bullet Size: .3 ~> .35
Damage Increase With Speed: ~>.6
Basic Blaster
Shots Per Second: 3.75 ~> 4.15
Shot Speed: 6 ~> 5.5
Range: 15 ~> 16
Knockback: 2 ~> 5
Explosive Range: 2 ~> 3
Bullet Size .5 ~> .6
Boomerang
Rarity 2 ~>3
Base Damage: 2.75 ~> 2.5
Shots Per Second: 2.5 ~> 2.25
Range: 20 ~> 22
Burst Interval: 0 ~> .2
Knockback Strength: 2 ~> 1.5
Explosive Range: 4.5 ~> 3.25
Explosive Strength: 22.5 ~> 12.5
Spread: 75 ~> 65
Bullets have a slight randomness to where they go.
Brain Drain
Shot Speed: 5.5 ~> 5
Range: 15 ~> 17.5
Burster
Shots Per Second: 3 ~> 3.5
Corrosive Divulger
Base Damage: 2 ~> 1.6
Bullets Per Shot: 5 ~> 6
Destruction Engine
Base Damage: 3.75 ~> 3
Shots Per Second: 10 ~> 9
Range: 15 ~> 16
Burst Interval: .05 ~> 0
Bullet Size: .085 ~> 1
Damage Mod: .55~> .5
Shots Per Second Mod: 1.33 ~> 1.4
Bullets have a slight randomness to where they go.
Energy Tap
Rarity 3 ~> 4
Base Damage: 1.5 ~> 2
Shot Speed: 4.5 ~> 3.5
Range: 15 ~> 18
Absorb Range: 4.5 ~> 5
Absorb Strength: .8 ~> 2.5
Quark Cannon
Base Damage: 1.25 ~> 1.5
Burst Interval: .3 ~> .2
Explosive Range: 2 ~> 3
Railgun
Base Damage: 15 ~> 20
Shots Per Second: .5 ~> .7
Shot Speed: 15 ~> 20
Range: 30 ~> 90
Knockback: 0 ~> 8
Bounce Amount: 2 ~> 4
Items:
New Items:
Acceleration Lens
Bullets have additional range and Shot Speed.
Discouragement Drone
Creates a drone that bounces around the galaxy. Enemies inside of it are slowed and shoot bullets slower.
Expansion Divinator
Bullets split halfway through flight. The first item causes it to split into two bullets with 30% of the range and damage. Additional items give an additional bullet and 10% range.
Rebalance:
Bygone Detector
Rarity: 6 ~> 2
Condensed Hyper Bombs
Rarity: 3 ~> 1
Defensive Obscure
Rarity: 6 ~> 0
Damage Decrease: .9 ~> .85
Energy Absorbing Bullets
Absorption Range: +1.5 ~> +.5
Absorption Strength: +.33 ~> +2.5
Hollow Rounds
Rarity 5 ~> 4
Pen Amount Granted: +2 ~> +1
Affected every other gun ~> Affects each gun.
Interlaced Hardlight
Rarity: 5 ~> 4
Shields Increase: x1.25 ~> x1.33
Logic Sensors
Rarity: 3 ~> 1
Shot Speed: -.075 ~> -.2
Now adds +2 Range
Now adsd +1 Homing Range
Loot Vacuum
Pickup Range: x1.05 ~> x1.08
Range Finder
Rarity: 4 ~> 3
Rocket Power
Acceleration: +.01 ~> +.1
Shotgun Augment
Rarity: 2 ~> 1
Bullets Per Shot: 3 ~> 2
Range: x1 ~. X.65 (first copy only)
Active Items:
Rework:
Meteor Signal
Reworked into the Asteroid Storm Active Item. When used uncharged, will cause an Asteroid Storm to appear. When fully charged, an Asteroid Storm with additional Asteroid will appear.
Rebalance:
Constructor Core
Reboot Cost: 7 ~> 6
Fully Charged Cost: 7 ~> 8
Disruption Lattice
Rarity: 3 ~> 2
Fully Charged Cost: 7 ~> 8
Explosive Wave
Rarity: 4 ~> 3
Now deals 12.5 damage to every ship while charged. When fully charged, deals either 25 damage or 10% Max Shields, whichever is larger.
Final Rival
Rebooting Cost: 7 ~> 6
Fully Charged Cost: 6 ~> 7
Magnetic Manifold
When Fully Charged, gain an additional 1.5x scrap.
Matter Interchange Device
Tier 1 Equipment can be upgrade to Tier 0 equipment.
Nanomachine Repairs
Rebooting Heal: (2 * currentCharge / fullyChargedCost)% ~> 10%
Reste Metric
Rarity: 2 ~> 3
Shield Rites
Using while Rebooting costs 25% Max Shields.
Using while Fully Charged costs 17.5% Max Shields.
Time Displacement Device
Rarity: 2 ~> 3
Using while Rebooting causes a 7.5% slow for 2.5 seconds.
Using while Fully Charged causes a 15% slow for 4 seconds.
Weapon Overload
Rarity: 2 ~> 3
Damage Boost: 1.5 ~> 1.75
Duration: 7.5 seconds ~. 10 seconds
Enemies:
Rework:
Enemies now have a damage scaler based on the amount of galaxies defeated as well. Depends on difficulty selected
Mine
Now have collision with the ships and bullets. Will slow down after moving for a bit.
Destructive Engine Device
Will stop bullets if it's currently in explosion mode.
Will disengage if the only other ships currently active are non-lethal ships.
Twin Rigs
Rigs no longer have Energy Tap equipped. Instead have a Galactic Shotgun.
Should now be able to drop equipment.
Haunting AI Ghost Boss
One of the ships it can inhabit has Double Tap guns rather than Energy Taps.
Frame Hacker
Has half of second delay after appearing before it’ll move to the reflected position.
Removed:
Enhancement Emitter
No longer a hostile enemy and is now used for the Discouragement Drone.
Rebalances:
Carrier of Valor
Added to Droppable Equipment:
Tamper Emission
Blocker
Equipment Drop Chance: 45 ~> 30
Scrap Drop Chance: 55 ~> 30
Nothing Drop Chance: 10 ~> 30
Maximum Scrap Drop: 40 ~> 30
Added to Droppable Equipment:
Discouragement Drone
Bounce Blaster
Equipment Drop Chance: 35 ~> 20
Scrap Drop Chance: 55 ~> 25
Nothing Drop Chance: 10 ~> 30
Constructlet
Equipment Drop Chance: 35 ~> 15
Scrap Drop Chance: 55 ~> 40
Nothing Drop Chance: 10 ~> 35
Sheild Drop Chance: 25 ~> 10
Maximum Scrap Drop: 20 ~> 10
Minimum Scrap Drop: 10 ~> 5
Construct
Maximum Scrap Drop: 25 ~> 20
Minimum Scrap Drop: 20 ~> 10
Destructive Engineering Device
Equipment Drop Chance: 35 ~> 20
Scrap Drop Chance: 55 ~> 25
Nothing Drop Chance: 10 ~> 30
Maximum Scrap Drop: 0 ~> 15
Minimum Scrap Drop: 0 ~> 5
Added to Droppable Equipment:
Cryptic Remouens
Fixer of Fate
Equipment Drop Chance: 35 ~> 25
Scrap Drop Chance: 20 ~> 25
Nothing Drop Chance: 20 ~> 25
Maximum Scrap Drop: 30 ~> 25
Minimum Scrap Drop: 15 ~> 10
Added to Droppable Equipment:
Expansion Divinator
Frame Hacker
Added to Droppable Equipment:
Discouragement Drone
Monstrosity
Green
Minimum Scrap Drop: 20 ~> 15
Maximum Scrap Drop: 45 ~> 35
Added to Droppable Equipment:
Tamper Emission
Expansion Divinator
Red
Minimum Scrap Drop: 20 ~> 15
Maximum Scrap Drop: 45 ~> 35
Added to Droppable Equipment:
Light’s End
Tan
Minimum Scrap Drop: 20 ~> 15
Maximum Scrap Drop: 45 ~> 35
Added to Droppable Equipment:
Immaculate Destructor
Nanoswam
Maximum Scrap Drop: 10 ~> 7
Minimum Scrap Drop: 5 ~> 2
Added to Droppable Equipment:
Cryptic Remouens
Radiator of Strength
Equipment Drop Chance: 30 ~> 15
Scrap Drop Chance: 15 ~> 25
Nothing Drop Chance: 25 ~> 30
Maximum Scrap Drop: 20 ~> 15
Minimum Scrap Drop: 10 ~> 5
Rampant Falcon
Equipment Drop Chance: 40 ~> 30
Nothing Drop Chance: 15 ~> 25
Maximum Scrap Drop: 20 ~> 15
Minimum Scrap Drop: 15 ~> 10
Added to Droppable Equipment:
Light’s End
Storm Blazer
Scrap Drop Chance: 40 ~> 30
Nothing Drop Chance: 15 ~> 25
Maximum Scrap Drop: 20 ~> 15
Minimum Scrap Drop: 15 ~> 10
Added to Droppable Equipment:
Immaculate Destructor
Twin Rigs
Equipment Drop Chance: 35 ~> 25
Scrap Drop Chance: 35 ~> 25
Shield Drop Chance: 0 ~> 20
Maximum Scrap Drop: 40 ~> 30
Added to Droppable Equipment:
Cryptic Remouens
Vessel of Valor
Knockback Resistance: 0 ~> 1 (Full Resistance)
Fixes:
Enemies created by other enemies (The Construct, Carrier of Valor, etc.) now create enemies correctly, giving them the effects from the difficulty.
Distortions
New:
Forecasted Storm
An Asteroid Storm will appear between 30 and 60 seconds after the last storm.
Reworked:
Ancient Galaxy
Ancient Techology: +2% of appearing.
Rarity 4: -1.5% of appearing
Rarity 3: -.5% of appearing
Budget Galaxy
Ancient Technology: 1% ~>0%
Rarity 4: 5% ~> 6%
Rarity 5: 6% ~> 7%
Shield Chance: 0% ~> -10%
Chaotic
Tier 0 can be randomized now.
Glitched
Tier 5: -10 ~> -12%
Tier 0: 0 ~> 2%
High Value Galaxy
Rarity 0: 0% ~> 1.5%
Rarity 1: 0% ~> 1.5%
Rarity 2: 7% ~> 4%
Rarity 3: 8% ~> -2.5%
Ancient Technology: 0% ~> 1%
Overall Fixes:
Opening a save now correctly loads the items into the equipped inventory.
Enemies should now no longer breach the galaxy's border.
Fixed being able to have multiple active items equipped.
The Popup boxes with information regarding the equipment currently hovered over now stays within bounds and is more clear what it’s lining up with.


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