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Starlight: Stardrift Alpha 1.0 Released

  • Writer: Jakob Sharp
    Jakob Sharp
  • Aug 28, 2024
  • 3 min read

Updated: Dec 30, 2025




The 1.0.0 version of Starlight: Stardrifter is officially ready. Currently in the game:

  • 9 different guns

  • 9 different weapons

  • 3 different enemies

Endless waves of enemies spawn with scaling HP and growing numbers. Each enemy will spawn with a random set of items and guns. Killing potentially drops either a gun, item, hp restore, or nothing. Equip what you get from enemies to continue surviving. Let me know any issues or suggestions you have in channel. There a few known issues that I will be working on: -Enemies can get stuck in walls (mostly need to refine the logic for stopping that from happening)

Future plans (Hopefully in November or so):

  1. More Guns I'll be making more guns for the solar system to try out. These will range from guns that shoot out beams to guns that need charging. As well, guns that have passive stat modifiers applied to them.

  2. More Items Items that affect not only you guns and ship, but also have passive effects. Seeing enemy health, applying status, etc. will be added. As well, active items will be made (they will charge by dodging bullets).

  3. Galatic Distortions Every few waves, the player will be given a choice of galaxies to visit. These galaxies will have effects that change gameplay. Effects include: -Better equipped enemies. -Decreased enemy health -Bigger/Smaller galaxies 4.Scrap Meteors Dangerous, slow-moving meteors will sometimes appear in the galaxies. If this collides with anything, that ship takes massive damage. Both yours and enemies bullets are able to damage it but they have a lot of health. Damaging it will drop scarp and if destroyed, expect to be rewarded well.

  4. Scrap Scrap is the currency for Starlight: Stardrifter. It will drop from enemies, meteors, and from selling items. Generally used for buying from the Galactic Outpost, but will have other uses with items as well.

  5. Ship Selection

    Multiple ships will be selectable before starting the game. These ships will have different stats, sizes, different starting guns and items, and different passives.

  6. Music & Sounds There is no sound effects currently. I was more worried about getting the gameplay down for this. Expect at least one song and some sound effects.

  1. Enemy Attack Patterns Enemies currently just shoot when the gun is ready for shooting. I will be looking to change this so enemies are a bit easier to deal with. As well, enemies will have more consistent gun & item builds (currently just to make sure the player can everything.

  1. Galactic Outposts Galactic Outposts are where you can buy and sell guns and items using Scrap. In future updates, you'll meet people who you can recruit for the run or unlock items through battering or quests.


Long-term Goals:

  1. Save & Loading Saving and loading is really complex, so I will try and get that implemented once the game is more inline with what I have visioned.

  1. Updated Sprites A lot of the sprites are currently my alpha designs or just stuff in Unity. Expect these to improve slightly.

  1. Game Modes Starlight: Stardrifter is designed to have three games modes: A story mode, a pathed mode, and endless. Story Mode: Focused on a female character Starlight. Sends player through mostly scripted paths to complete her goals. Pathed Mode: Travel across a set amount of galaxies, defeating bosses. Endless Mode: Travel across as many galaxies you can survive.

  1. Unlockables Some items, guns, and ships will start locked and you will have to complete certain challenges. Once I start working on the story mode of this game, these items will unlock through playing that (anything unlocked in story will be unlocked in endless, but not the other way around).


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